![]() ![]() Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to the corpse of a Magister Swordsman) (x:390 y:21). I find linking companions to the main story hurts them more than anything as they only shed light on something you were going to do anyways. A non-playable no-tadpole companions is something I would have a great interest in, but I think it would put the entire origin concept into question - mostly, how would it work in coop. Note: While in Act 1 you can swap companions whenever you want, test their combat abilities, get to know them, run their sidequest content, etc. There are 6 Companions in Divinity: Original Sin 2. ![]() ![]() When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |